PixARK Review –

Minecraft has become something of an icon in the gaming world. She created a formula so simple yet so well executed that many people are addicted to it. As with all successes, there have been numerous clones, some really good and some not so good. Which brings us to Pixar, an offshoot of the ARC: Survival Evolved, the game that brought us an open world of survival on an island full of dinosaurs. This is what happens when two worlds collide.

It should be noted that this is not a friendly game for newcomers. You will find many menus and flashing instructions, so it is better to read the instruction page. If you think you can just spawn in this world and take things at your own pace, you are sadly mistaken. There are systems upon systems to handle, including menus for things like crafting, skill points, inventory, maps and more. If you plan to invest your time in this game, it may not be much, but if you just want to get out there and build a few things, it may be quite difficult.

Once you get used to the interface and systems, it’s time to go on an adventure! But don’t go too far, because you’ll soon encounter dinosaurs that are 60 levels above you. This game has a heavy RPG mechanism, so it requires you to level up and ship weapons and equipment. Normally, it would be nice if the RNG game wasn’t terribly against you. When you start the game, you are randomly placed on a map that usually sends you to areas where the enemies are more numerous than you. The fact that the combat is confusing at times doesn’t help either. Sometimes enemies don’t suffer any damage when you hit them, and sometimes enemies that you can hit at random become healthy again. It’s not always clear what the enemy is up to and how, which makes the battle less exciting than it might have been.

Maybe you don’t want to fight the dinosaurs and maybe you just want to escape and explore the world. Well, be careful where you go, because this game makes the journey around the world as tedious as possible. The game’s map makes the world seem huge, but every time I ran in one direction, I quickly ran into an invisible wall. It’s especially annoying when you walk into a cave and hit one, forcing you to awkwardly jump to get out. Also, the movement in this game is terrible. Your character has strange movement animations that make even walking a routine, so even tasks like jumping over a block seem harder than they should be. It’s even worse when there’s almost no solid ground in the game, because every 5 feet there are blocks you have to jump over to move forward. It’s hard to imagine how bad the controls are without playing with them. Imagine if you had to stop every ten seconds and spend the same amount of time jumping over a block.

As mentioned earlier, this game has role-playing mechanics, but they’ve also infused them with elements of survival, making the game slower than it should be. You have standard RPG stats like health, strength and stamina, but you also have stats about hunger and time. You may be able to influence them by increasing their skill points, but this takes a lot of time. Of course, the developers wanted players to suffer for a long time to make the game fun. Increasing your values as slowly as possible, even if you put a few points into a value, it seems to make almost no difference. To be honest it’s not too hard to get levels in the game, you can just kill enemies to get EXP or just hang around because you always get a very slow increase in EXP. There are letterboxes that offer side jobs that reward you with very meager EXP’s, but they’re not really worth it and make it seem like a half-finished job.

The brutality of the game can be summed up in the simple difficulty of extracting and placing blocks. The most basic and important feature of Minecraft, which every clone pays precious attention to in order to stand above all other game features, is done terribly in this game. The blocks are much smaller, so they are harder to touch. Also, there is no grid to indicate which block you hit, so extracting or placing blocks sometimes seems random. You might think it’s just a problem because of the third-person camera view, and maybe the first-person view is much better? Well, maybe he will if I ever find him. Changing the camera image should be as simple as pressing a button, but I’ve gone through all the menus and controls and still haven’t found a way to change the camera image. Again, a feature that should be so simple and practical becomes increasingly annoying and unnecessarily complicated.

So I’m not a fan of the game’s mechanics, controls or menus, but unfortunately the game continues to disappoint in the graphics department. He struggles to stay at just 30 feet per second, but usually at 20 feet per second. You might have a little sympathy for this, given the number of dinosaurs you’re trying to put on the screen, but then you realize how far away the map is drawn. It’s so short that you’re practically surrounded by a plume of fog for only a few feet, and even that may give the game more credit than it deserves. To make matters worse, the game has low resolution in docked and portable states. How can this game have so many technical shortcuts and still look horribly useless when Minecraft on the Switch has a smooth frame rate, large render distance, and sharp resolution. There is no excuse for the strong optimization of this game on the Switch.

While you can ignore all these problems, it is interesting to note that this game has both online and local multiplayer modes. We couldn’t try the local multiplayer mode because you have to play with someone who has a second copy of the game. As for online multiplayer, you can create your own servers and let people join other people’s worlds, or you can join other people’s worlds. Each server can hold up to 64 players, but every server I connected to only had a few. It should also be noted that all the problems mentioned in this study occurred in solo mode. As you can imagine, online multiplayer doesn’t offer a much better experience. Playing with others makes the game more fun, but only at the expense of the enjoyment of interacting with others, not the quality of the game itself. If you must play this game, online multiplayer is preferred if you have a good internet connection.

I’ve only talked about this game in glowing terms, so if I have to mention something positive, it should probably be the artistic style. Technical problems aside, the game looks great. It has a beautiful, colorful aesthetic that really sets it apart from any visualization you associate with Minecraft. If the models of the characters are a little rough, the dinosaurs all look fantastic. It’s always a pleasure to watch them run, and they have very solid animation.

The general problem with this game is that it’s too far removed from what made Minecraft great: Simplicity. The mining, the fighting, and even the simple movement are fantastically executed in this title, which PixARK should have copied. The fun and engaging simplicity of Minecraft is ruined here, and that’s precisely the biggest problem with the game. Then there are the technical problems and the lack of charm. The game doesn’t even have a soothing soundtrack to listen to while exploring, which means the game has almost every repairable quality you can imagine.

Pixark warehouse
  • Charts – 5/10
  • Sound – 2/10
  • Gameplay – 2/10
  • Late complaint – 3/10

3/10

Final thoughts : AFDB

PixARK is a Minecraft clone that should be avoided. There is a lot of boring content in this game. Everything that should be a simple function becomes much more complicated than it should be. When you walk around, it feels like a chore, you know you’re not comfortable. It feels like an unpolished early access experience, not a finished game for $40.

Jordan is a gaming fanatic who grew up in a house shaped like a shovel. Years of cheap horseplay have made this man the quality researcher he is today.

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